Multiplayer Faction System

Some assistance needed.

Working on a Faction system. Currently suck on how to send another player an invitation to the faction.

I am able to get a list of all the players, but don’t know how to create the widget on the invited player.


You need a reference to the Players character. Then RPC the server with a pointer to that character, then have the server RPC the owning client from its character.

You → Server → Them

  • Your Pawn to Your Server Pawn (RPC Run on Server)
  • Your Server Pawn to their Server Pawn (Event to Event, Ref to other Pawn as Target)
  • Their Server Pawn to their local Pawn. (RPC Run on Owning Client)

Same flow if using Controller.

Thank you for the information.

New at Multiplayer projects, so might need more clarification. attached are some of the updated based on my understanding of your feedback. But not luck.