Multiplayer: Client Jittery Movement when walks right/left/back

For anyone else who comes across this:

I had the exact same issue as Integralo described in the OP. Turns out the fix was MUCH simpler than the major replication problems I was suspecting.

This old forum thread contains the solution: multiplayer, 3rd person and terrible stuttering.

tl;dr: make sure “Orient Rotation to Movement” is turned off in the CharacterMovement settings if you converted the 3rd person template to first person.

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