Multiplayer character animation doubt?

Hi All,

I’m doing a multiplayer project for the past few weeks. I need to play the character animations properly i.e. the gun equipping animations, whenever I press the equip button the animation should play on client and server should see the switching weapon animation same way for the server also. Can anyone help me how to do this?? I don’t know how to play the PlayAnimMontage to play in the multiplayer.

Thanks&Regards
Programmer

Create Multicast custom event and call it from a server.(also it works only as reliable, idk why)

OK but the character movement and jumping is called by animation blendspace those animations are not working properly how to rectify this??

Sorry im failed with topic tag, i dont know how to make this stuff at c++, but i dont think ideas are much different and in blueprints animation and blendspaces are driven by events, physics etc and not physics driven by animation.

Hi CriErr I’ve created multicast custom events also but the animations are not playing in the client side. Can anyone help me with this issue.

Hi Game Programmer,

I pretty much work exclusively in Blueprint, but your question grabbed my eye because I believe this was a previous question. Check this question here! I think it may have the solution you’re looking for. I apologize if this isn’t any help.

Again, from blueprint perspective. Call this multicast event from the Server AND mark it as reliable and this would work, why? I dont know.

Hey Hi thanks I’ll try that method Sephern will that help for playing montages also.