I’m doing a multiplayer project for the past few weeks. I need to play the character animations properly i.e. the gun equipping animations, whenever I press the equip button the animation should play on client and server should see the switching weapon animation same way for the server also. Can anyone help me how to do this?? I don’t know how to play the PlayAnimMontage to play in the multiplayer.
Sorry im failed with topic tag, i dont know how to make this stuff at c++, but i dont think ideas are much different and in blueprints animation and blendspaces are driven by events, physics etc and not physics driven by animation.
I pretty much work exclusively in Blueprint, but your question grabbed my eye because I believe this was a previous question. Check this question here! I think it may have the solution you’re looking for. I apologize if this isn’t any help.