Multiplayer car race. Jittering movement in client devices

Been using UE4 for a while now. On single player I managed to do mostly everything. But have been trying to make a multiplayer car race. Car movement is smooth in server but it sort of jitters in client devices.

I kinda thing that this could be because by the time server has calculated the position of car and send it to the client client has already moved ahead by a tick or two.

Is there a way to run calculate the cars movement on its owner devices and replicate them to server and other devices.

Thanks in advance