As far as I know the FBX import in Unreal engine 4 is only using one core.
It uses the FBX 2014 Autodesk SDK isn’t this multi threaded? ( or multiple cores?)
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As far as I know the FBX import in Unreal engine 4 is only using one core.
It uses the FBX 2014 Autodesk SDK isn’t this multi threaded? ( or multiple cores?)