MultiCast function which moves projectile doesn't show on client

So I’m spawning an actor and this actor should move. The client and the server can see the actor but only the server can see them moving. This is my event tick.

This is my event projectile movement.

77022-screenshot_2.png

And heres the function which makes the spawned actor move.

The server does see the actor moving, but the clients do not. Can anyone help?