Hello,
I’m setting up a multiuser project for work and am having some material issues when using a mac IOS.
I have only been using items from the starter content for this test.
And the same file is being used off the server. Plug ins and everything on.
I tried the project at home windows to windows and all was fine.
When setting it up at work on a mac and then opening it on a windows i recieved material errors. All the materials had reverted back to ‘world engine grid material’ in the engine editor folder.
i have also opened this project on another Mac and had a same problem.
When being on the second mac and putting in an object and material it would show up fine but on Mac No1 it would show the grey ‘world grid material’.
Please help, trying to get this sorted.