I followed the tutorial for Behavior Trees and AI, but I’m having a problem extending it to multiple instances of AI Bots. If I have a single instance (like the tutorial), it works just fine. When I drop another instance into the level, the bots start after the player pawn but quickly switch to finding each other and just stand there face-to-face.
Here’s the link to the service that does the check in the tut:
https://docs.unrealengine.com/latest/images/Engine/AI/BehaviorTrees/QuickStart/9/fullGraph.png
I suspect there is something I need to do for the Actors to Ignore pin of the Multi Sphere Trace. As per the tutorial, I currently have a reference to the Follower_AI_CON object, which is being set to the instance of the AI bot. This is connected to a Get Controlled Pawn, which is connected to a Make Array. It appears that would just ignore the specific instance of the AI bot. How can I change that to get an array of all instances? I tried using the Get All Actors of Class, but it crashes. Any help would be greatly appreciated.