I’m currently exploring what would be possible to do with Unreal Engine to implement a multi server architecture where the world and simulation would be split on several instances.
I would like to reuse as much as possible all the existent replication system of unreal while having as less modification to do in the unreal engine as possible.
Here is roughly what I currently have in mind. It might not be a viable solution, but I’m here to hear from experienced engineers who could give me their input.
I’m aware of SpatialOS, however, their new licensing model isn’t suiting our needs.