Hi there,
i searched a lot for a solution but found nothing specific for rendering image sequences in Unreal.
I’m trying to build a render pipeline (deadline if it would work with 5.5) and have a 4GPU machine. all i want is, that differnt instances of the project render different chunks of the image sequence. so no SLI etc. necessary. I tried it with multiple local copys of the test project and assined every project to one GPU by DefaultEngine.ini and it rendered fine parallel on multiple GPUs. Its just very complex and not user friendly. So is there a other, maybe more user friendly way to do this?