Multi-Device Tiled Rendering Support

Hi everyone :wave: I’d like to distribute rendering across two computers (not just GPUs) that are connected over PCIe; each rendering one screen half. Due to memory constraints, it’s not feasible to simply render alternate frames. Instead, the scene (screen space) needs to be tiled.

I didn’t find much in the docs so I’d like to know if there’s some support for this sort of tiled rendering such as screen-space geometry partitioning, framebuffer synchronization, load balancing, etc.

Note that this is different from nDisplay and multi-GPU support using NVIDIA’s SLI. I’m familiar with UE but not so much with the source code so pointers would be appreciated :+1: