Muliplayer Player Ready system replication

Hi! I’ve been making a multiplayer game using the Advanced Sessions plugin. Right now players that have entered the game are transported to the lobby, and from there I am trying to make a system that can detect players that have pressed the “Ready” button. But I am having problems with replicating: when I press the button on the server it replicates fine, but when I press the button on the client nothing happens. I’ve attached screenshots of my code. Any help would be greatly apreciated!




Hi,

Were you able to figure out the problem? I am having a similar issue as well.

He just needed to Tick the boolean vs expecting the clients “new” value to apply.

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