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Muffle all world sounds when player goes underwater?

Anyone have any suggestions on how to apply a low pass filter to all world sounds (like gunshots etc) when the player goes underwater?

have you tried a Reverb Volume?

Thanks for the reply @Chosker. What I mean is how to manipulate all other game sounds based on the event of the player submerging in water. I know how to achieve the sound fx I’m after.

that’s why I suggested it. Reverb Volumes manipulates all game sounds when the player enters it :slight_smile:

Hmmm, interesting. I wasn’t aware of this. I may b able to extend it to get the low pass filter I need. Cheers