Mudbox texturing issue

Does anyone use Mudbox for texturing objects? I have a problem where projection painting using a 2k seamless texture map applies really low-res looking textures on my object, unless I re-create UV’s at like 15 tiles, but then the problem lies where exporting the FBX to UE4 gives 15 materials just for that one texture, and I have to sort through the exported UV textures from Mudbox and place them in the right spots, then make normal maps for them, and so setting up materials for a tree that is one part bark and one part leaves takes an hour because the bark material is split into 15 parts.

Sorry for the rambling, anyone have any tips?

you’re probably better off asking that on polycount

Thanks for the tip :slight_smile: