MSSR is a plugin that allows for automatic snapping of actors to each other in game.
Status: v1.1.4 published May, 2021
- In-game building systems: player built houses, furniture, roads, railtracks, racetracks, bases, spaceships, fortifications, …
- Puzzle games that require placing or connecting objects in certain way
- In game placement and moving of actors in general, like “put book on the shelf”, “put the key into keyhole”, …
Download example projects / tutorials / playable demos
Includes playable demos for the tutorial, VR, multiplayer and some more, and project files for all of them.
MSSR detailed presentation (project files available here)
Super short tutorial: making a builder pawn in 45s! :)))
Serious version of the tutorial above.
How to make MSSR plugin see and snap your meshes.
Example of use, our entry for UE4 Spring Jam, download here
More videos: Video devlog on youtube.
- Based on predefined snap points implemented using standard unreal’s sockets (same as the MSS, so also inherits various others MSS features).
- Works with static meshes, skeletal meshes or any other type of actor supporting sockets, also works with splines.
- Code plugin. Can be used with blueprints or code.
- Should integrate with geme’s object placement, movement and selection systems (i.e. how objects are selected, moved by the player in game); also provides example implementation for those.
- First person, third person, top view, VR, multiplayer.