Hi there, got an issue, defined a box with 6 sockets them all pointing outside with the red axis, somehow when I place a mesh close to other in the 4.27 version does nothing, despite the actors are close and set the settings to ignore names etc
Okay, seems like I had to recompile all and set the max angle to something greater than 0.
Now seems to work fine!
Hi Hevedy! Max angle 0 will probably never work. If you need only to choose exactly opposed directions then put some small number > 0.0
edit: just looked the code to make sure, it checks if the angle is < max angle, and there’s nothing that can be < 0, so max angle 0 will never match !
I am currently running into an issue where some meshes will snap on one side of each other, but not the other. So it only works on one side of the mesh. Does anyone know why that might be? Thanks!
Hi. verify that your sockets on both sides have compatible names and that they are inside or near your simple collision. “Compatible names” means that the part of the name before the first underscore is equal for both sockets, like Socket_1 and Socket_2 will snap, but Socket1 and Socket2 will not