MSAA on Desktop XR?

MSAA is usually recomended when using VR, but I just found this:

https://dev.epicgames.com/documentation/en-us/unreal-engine/supported-features-by-rendering-path-for-desktop-with-unreal-engine?application_version=5.5#anti-aliasing

Does this mean that MSAA does not work on a PCVR project?

If so, what is the best option for PCVR?