MSAA artifacts on shadowed objects


Enabling MSAA with a directional light set to stationary results in dynamic objects that are in shadow getting an outline of the unshadowed light from the directional light. Disabling MSAA makes it go away.

This seems to be something to do with a framebuffer not being multisampled or something. I’m on 4.27 but this occurs even in the latest version 5.3.

Is there anything I can do to fix this? Either as a shader modification or an engine tweak?

1 Like

Unfortunately I don’t have a solution for you but I was able to reproduce it and it seems to be related to the scene depth, perhaps it will help with debugging?