I’m trying to implement QR tracking for a PCVR app (running with meta quest 3s) and I noticed that there’s an option to track QR Codes using ConfigureTrackablesAsync, but no matter how much I looked I couldn’t find any tutorial on the matter (I tried downloading the Unreal-MRUtilityKitSample-main project but I didn’t see any sample of it, even though they wrote there is).
Does anyone have any experience with this and can advise on what to do/have a good tutorial on the matter?
I wasn’t even aware that there is a feature like QR code tracking available for the Quest, so I created my own markerless tracking system. Have you made any progress on this? I’d like to use QR codes as a kind of a moveable world anchor.
Have you found any progress or official workflow updates on how to properly set this up in Unreal Engine? I’m looking to use QR codes as movable world anchors to quickly recalibrate virtual coordinates.
Any insights or recommended approaches would be greatly appreciated!