MRQ Console Variables do NOT revert to pre-render state

Using UE 5.6.1

When using Console Variables in MRQ, they values of the console variable does not appear to revert to the pre-render value.

For example

  • Before the render, the console verifies that r.ForceLOD = -1
  • MRQ Console variables sets r.ForceLOD = 0 during the render
  • After the render, the console now reports that r.ForceLOD remains set to 0

From the tool tip and documentation, I expected this to revert to the value prior to the render.

Can anyone confirm / elaborate on this?

Hey! I just tried it on my side in both MRQ and MRG, and the cvars all reverted to their original settings when I closed the render. I just opened the cvar editor and changed this cvars you mentioned. Did a render and saw them update due to Game Overrides. Then I canceled the render and the cvars went back appropriately. Is there anything I am missing from the repro?

Hey Shaun - Well, no - I don’t think you’re missing something.

Seeing your note I just tried to recreate it, and could not. It behaves as expected.

I am now using UE 5.6.1, (before was in 5.5…) - so possible was a bug, or as / more likely was my bug.

THANK YOU for the follow-up - let’s close this one :wink:

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