Using UE 5.6.1
When using Console Variables in MRQ, they values of the console variable does not appear to revert to the pre-render value.
For example
- Before the render, the console verifies that r.ForceLOD = -1
- MRQ Console variables sets r.ForceLOD = 0 during the render
- After the render, the console now reports that r.ForceLOD remains set to 0
From the tool tip and documentation, I expected this to revert to the value prior to the render.
Can anyone confirm / elaborate on this?