MRQ black warmup frames

Hi!

I am trying to render with the movie render queue in 5.1, but during the warm-up frames, the Render Preview is black. This did not happen in 5.0.

This is an issue because Virtual Textures do not update before the render starts. I have a heavy asset that needs 40-50 frames for the textures to load. I am planning to render with the path tracer, and it is therefore not a good idea to render 50+ unnecessary frames for every sequence. Also, the VT does not seem to update when rendering a sequence with the path tracer, so the asset is always stuck with blurry textures…

Anny idea?

UPDATE:

I’m rendering via a .py script that creates a new moviepipeline config with custom settings, if I use this code to load in a already existing MoviePipelineConfig the render preview works as normal:

Config = unreal.load_asset( MoviePipelineConfig )
renderJob.set_configuration( Config )

The MoviePipelineConfig that I load in has this settings:
Default “Anti-aliasing” settings with “Render Warm Up Frames” = enable
Default “Output” settings

“Render Warm Up Count” can be set to 0 as long as it the “Render Warm Up Frames” is enabled.

Rest of the settings is set with the .py script.

In the Movie Pipeline Primary Config, check Anti-Aliasing > Render Warm Up Frames