I´m having problems with the High Resolution Render Option in MRQ.
See settings attached:
The first rendered tile uses the exposure that is set in my Camera. all following tiles use another, undefined exposure. See screenshot attached (First tile is black because my camera is way underexposed for testing purposes):
Exposure is set in my camera (I´m using the Shift Lens Camera Component from the Marketplace, but the problem exists with the standard cine camera as well). Environment is delivered by UDS without any Post Processing (“Apply Exposure Settings” in UDS is deactivated). There´s no Post Processing Volume in my scene.
I already tried using UDS´s post processing effects as well as a independant PPV with manual exposure without any success.
Checking the “Allocate History Per Tile” option in the High Resolution Render Settings solves the problem and uses the Exposure that is set in my camera, unfortunately that is no option as it increases render times indefinetly and eventually causes GPU crashes with higher tile counts.
Maybe somebody here knows where UE takes it exposure value from that is used by MRQ for the single tiles.
Thanks in advance!