so I am fiddling in my rare spare time to get an utility-window for during runtime as I switched
to 4.3 to get lots of compiler-errors. I had started with an empty project, copy-pasted
Hello-Slate and the ProceduralGeneratedMesh-Tutorial and wanted to start from there
getting into c++ by playing with variables and functions from those classes.
Replacing OVERRIDE with override was not that hard but for example I have the problem that the FDynamicMeshVertex-struct is unknown.
It resides in the DynamicMeshBuilder.h and is the very first definition. So its clearly there and
I hadn`t had that problem upgrading from the other versions. Has there something changed
that I have overlooked?