Hi guys
I am testing the new MRG, and trying to get some AOV like stuff for process in Nuke. I try to get a specular pass. Here is a screenshot of the viewport.
In the viewport, I turned off Diffuse and GI in the lighting component, and I got something that looks fine to me.
When I try to render this shot in the MRG, using default setting, turning off the Diffuse and GI, just like what I did in the viewport.
Here is my render setting.
However, the result didn’t ended up what I expected.
It appears the GI has indeed turned off, but I still got base diffuse in the render. I had no clue why this happens.
Currently working on 5.4 and can’t upgrade to 5.5 due to project restriction.
I wonder if anyone has encountered similar thing, maybe could kindly offer me another way approach?