MRC- turn off primary visibilty

hello. Simple question, but I couldn’t figure out. Other DCCs have a ‘Primary Visibility’ attribute on the objects. How do I translate this to UE? What would I do, if I want to turn off the primVis of an actor?

Thanks!

If I have done my research right, there is no one-to-one equivalence in UE.

Please add this in a future release. It is crucial for setting up render layers.

Is there a separate place for submitting suggestions for features like this?