The other day a thread offered a question about how to make a Gradius / Life-force style game where the camera sort of drags the player a long at a set rate. Creating a shooting game like Gradius V (newbie): side-scrolling game
I offered him a solution that works but I could not figure out how to make the player get smoothly pushed forward by the back bounding box.
Here is a video of the effect. Vimeo
I notice how that I guess the capsule component gets so far in the cube and then it just like instantly snaps the player ahead. I want that to be very smooth matching the speed of the pan. When the capsule component touches the box it scoots the player forward.
Can this be done?