Let objects push the character

Agreed, this seems to be a very common problem, and as it was pointed out to me it seems to mainly be because of the shape of the capsule component, as the capsule is a cylinder which has domes on both ends. What seems to happen is the moving colliders have to reach the exact center of the bottom of the capsule of the player that is standing on the ground, when this happens it seems the player is pushed out of the overlap in a very herky jerky way, and not smoothly as soon as “any” of the capsule compenent overlaps. Trying to find a solution. Moving wall / cube pushes player in steps and not smoothly, how to fix?