Summary
This has been happening for a few engine versions, When you try to move a whole folder containing skeletal meshes to another location, it leaves dirty unsavable copies in the original location, and sometimes doesn’t even copy the whole thing to the new one, with no error message
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Add a megaplant asset to a project, then try to move it to another folder, in my case it was in a game feature plugin
Expected Result
Assets should move while leaving nothing behind but redirectors, yes I understand it does first a copy, then adds redirectors THEN deletes the old ones, but the old ones never get deleted when they are skeketal meshes involved
Observed Result
A complete set of asset are left behind and are unsavable, the only solution is to close the project, telling it not to save, then opening it again and manually deleting the old folder, very troublesome, in some cases it doesn’t event copy everything to the new folder, in the megaplant example it sometimes leaves the PVE asset behind
Affects Versions
5.8
5.7
5.6
Platform(s)
Windows