Ok, I’ve searched the AnswerHub thoroughly. Yes, there’s plenty of reports concerning this issue, all marked as resolved although the solutions are things like “I’ve rolled back my project to a version from 2 month ago”, or “I’ve deleted the redirectors manually and fixed all references by hand”…
Please fix this, Epic!
Most of the time I move a blueprint actor class or component which is referenced in other blueprints and scenes my editor just crashes during the process
After the crash the file has indeed been moved and there’s a redirector asset in it’s old location, so far so good.
I run FixUpRedirectors, it says some references could not be fixed because they’re part of an unloaded asset, which in most cases is a level.
I load that level and try FixUpRedirectors, it says FAILED TO LOAD ASSETS, and lists the components of the asset i’m trying to fix.
This is absolutely common when moving assets. It only ever works on some very rare occasions, when moving simple graphic content that isn’t references much.