Moving Reflection Captures

Hi guys,

I’m working on a Meta Quest 3 Mixed Reality app.
I have only one Sphere Reflection Capture in level, and it uses a Specified Cubemap instead of a Captured Scene.

I need to move this actor around the level, but when I do it I don’t see the reflections as I expect (materials with reflections look flat black)

Is there something I’m missing? Does moving a Reflection Capture (even if with Specified Cubemap) breaks it?

Thanks