Hi guys,
I’m working on a Meta Quest 3 Mixed Reality app.
I have only one Sphere Reflection Capture in level, and it uses a Specified Cubemap instead of a Captured Scene.
I need to move this actor around the level, but when I do it I don’t see the reflections as I expect (materials with reflections look flat black)
Is there something I’m missing? Does moving a Reflection Capture (even if with Specified Cubemap) breaks it?
Thanks