Hello, my goal is to have instance static meshes stop moving once they have collided with a static object. My findings are that moving ISM’s have no collision with any objects that aren’t moving in any way. I was wondering if there is a solution to this, or this is an intended feature and I should change my goal.
Answers to similar questions:
Similar yes, but not exact. The ISM’s in those particular questions were static, while mine are mobile.
I’m not sure
That’s fine, thanks for responding anyways! After a week of this dilemma, I think that this feature was intentional, to save on performance. I’ll develop a workaround.
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