I have an object with a emissive material which produces ghosting when animated. The object is movable and I tried all the settings I could find. I am using lumen.
As for the noise on the background object I couldnt find a soultion either. I tried all the final gather settings but none seemed to help.
that’s “normal”. it’s a side effect of how lumen works. the general feedback loop of it, and the temporal filters. emissive meshes are not properly supported either way. you can have some static emissive geometry in your scene if it’s big enough to be sampled by lumen. if you need movables you should consider faking it with unlit geometry and real lamps.
thank you very much for the explaination. as I am not dependent on real time performance and only want to render animations with UE5, should I go for Pathtracing all the way then?