Moving component scripts path location is not updated in entity prefabs breaking them silently

Summary

When you create a prefab, add custom components to it, move the location of the verse file that defines those components, then the component wont work anymore, but there are no errors displayed and the component still sits there in the prefab editor.

The only way to notice the issue was that the path to the component, shown when hovering the component, did not match the current verse file path anymore. So basically the prefab containing a component that did not exist, but it also just silently failed and still compiled and played.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

When you create a prefab, add custom components to it, move the location of the verse file that defines those components, then the component wont work anymore, but there are no errors displayed and the component still sits there in the prefab editor.

Expected Result

The prefab should break or an error should be shown, or the path of the component should be updated or whatever to make sure the moved file still works with the entity prefab component.

Observed Result

Everything looks fine. No errors. Compiles and able to play. But the component does not work.

Platform(s)

PC