Hi, I want to move my game module classes into a new plugin, I have already use the new plugin in a new project and it works. But in my original project all classes are broken.
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_BlankBP”,NewGameName=“/Script/YnnkLipSync”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_BlankBP”,NewGameName=“/Script/YnnkLipSync”)
[/Script/Engine.Engine]
+PackageRedirects=(OldName=“/OldGameModuleName/”, NewName=“/NewPluginName/”, MatchSubstring=true)
and also I try to add the redirect for a class to try if it works only on that
+ClassRedirects=(OldName=“/OldGameModuleName/BaseDigitalHuman”,NewName=“/NewPluginName/BaseDigitalHuman”,MatchSubstring=true)
But the blueprint class is still broken, what i’m doing wrong?
Thanks