I’m using Simple Move to Location
on my player character. It seems like this node completes its task if any part of the player is touching the location, instead of setting the player’s location to the target location. Is there a way to make the player move using the character movement component to a location as opposed to just using Set World Location
?
As noted move to
will get you in bounds of the position. This is do to the “AcceptanceRadius” which isn’t exposed to blueprint. So to do it with only the Simple move to Location node you’ll have to modify C++.
The other option is to get it close and on completion teleport it (w/sweeps) those final few cm.
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