I want to reposition the sub levels in a map. The way I’d usually do this is to right click the level I want to move in the level manager and select “Select Actors”. Then I can move all the actors in the sub level into position.
In previous versions of UE4 it would keep the relative position of any actor that is attached to another actor. However in UE4:26 it will move the base actor and also move the attached actors causing many objects to become misaligned.
The issue is show in the video below.
I can get round this issue by selecting objects in the world outliner instead, but this is much more time consuming. So I’d like to know if this a setting that can be disabled or if there is another way around the issue.