Moving a maximized window minimizes it into a very small box (UI UEFN)

Summary

I use a multiple monitor setup. I usually maximize windows by dragging the window to the top center of the monitor, which Windows maximizes into the full monitor. This means I dont press the maximize button. However, I noticed that upon saving this layout and then coming back another time, then I grab and hold the window space of a maximized window, which Windows understands as moving a window even if maximized, and that becomes a tiny little UI box that is so small you cant even see the buttons to close/maximize etc. Other times I ve noticed that I open a material which opens in a new window, and it opens in a window that’s tiny similar to the first case. Only this time I have no idea where it is because I have 3 monitors and most of the BG is black (UEFN too) and I have to reset the layout so the sizes reset. It causes friction and annoyance.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

N/A, but doing the following will help surface a repro:

  • Use a 3-monitor UEFN setup, the central monitor is primary (#1).
  • Open multiple new windows (like details 2 or content browser 2) that are not attached to the primary UEFN window
  • Restart UEFN
  • Open a material (or anything that requires opening a new window)
  • Close a window through its tabs’ close button, not the window

Expected Result

UI window is never really small when opening, but always decently sized that you can see it and find it easily

Observed Result

UI window at times shows really really small and is hard to see where it is

Platform(s)

pc

FORT-965543 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.