Thanks for the reply!
Just to clarify — I haven’t tested this exact scene in 5.5, but if I create a new project in 5.5 and set up the WorldDepth pass, it works as expected. If I create a new project in 5.6 with the same setup, I run into the issue immediately.
My drivers are fully up to date (25.6.3 driver software for AMD RX 6800 XT, ), and I’ve also tried upgrading, downgrading, and even doing a full reinstall of both the drivers and UE5.6, but the issue persists.