MovieRenderQueue_WorldDepth in UE5.6 issues

I have an issue with MovieRenderQueue_WorldDepth material in 5.6.

Everything worked fine in UE5.5, but in 5.6 the WorldDepth material seems to be broken. See screenshot. This causes my depth pass to be corrupted when brining it into Nuke.

Has anyone else seen this or know how to set up a working WorldDepth pass in 5.6 that behaves properly in compositing?

Thanks in advance for any help or tips!

So the same scene works fine in 5.5? I have not seen this. Have you tried to update your drivers recently?

Thanks for the reply!

Just to clarify — I haven’t tested this exact scene in 5.5, but if I create a new project in 5.5 and set up the WorldDepth pass, it works as expected. If I create a new project in 5.6 with the same setup, I run into the issue immediately.

My drivers are fully up to date (25.6.3 driver software for AMD RX 6800 XT, ), and I’ve also tried upgrading, downgrading, and even doing a full reinstall of both the drivers and UE5.6, but the issue persists.

I am unable to repro that unfortunately.

No worries at all, thanks for letting me know. I was just hoping someone else might have run into it and found a workaround. For now, I’ll probably go back to 5.5 and rebuild the set there. Bit of a shame, since I’m really liking some of the new features in 5.6. Thanks for checking!

I would try to migrate the material from 5.5 and maybe diff the engine.ini between the two versions to see if you can find the difference. If you have a small repro I am happy to have a look as well.