MovieRenderQueue_WorldDepth in UE5.6 issues

I have an issue with MovieRenderQueue_WorldDepth material in 5.6.

Everything worked fine in UE5.5, but in 5.6 the WorldDepth material seems to be broken. See screenshot. This causes my depth pass to be corrupted when brining it into Nuke.

Has anyone else seen this or know how to set up a working WorldDepth pass in 5.6 that behaves properly in compositing?

Thanks in advance for any help or tips!

So the same scene works fine in 5.5? I have not seen this. Have you tried to update your drivers recently?

Thanks for the reply!

Just to clarify — I haven’t tested this exact scene in 5.5, but if I create a new project in 5.5 and set up the WorldDepth pass, it works as expected. If I create a new project in 5.6 with the same setup, I run into the issue immediately.

My drivers are fully up to date (25.6.3 driver software for AMD RX 6800 XT, ), and I’ve also tried upgrading, downgrading, and even doing a full reinstall of both the drivers and UE5.6, but the issue persists.

I am unable to repro that unfortunately.

No worries at all, thanks for letting me know. I was just hoping someone else might have run into it and found a workaround. For now, I’ll probably go back to 5.5 and rebuild the set there. Bit of a shame, since I’m really liking some of the new features in 5.6. Thanks for checking!

I would try to migrate the material from 5.5 and maybe diff the engine.ini between the two versions to see if you can find the difference. If you have a small repro I am happy to have a look as well.

Hi Shaun,

First I want to apologise for not replying much sooner. I have defaulted to 5.5 to work from as that works for me and I did not see any notification of a reply. Entirely my fault.

I have just installed 5.7 now and have the same issue with the world depth as 5.6. After some back and forth today, the issue applies to all my render queue plugins within the Engine/Plugins/MovieRenderPipeline/Materials folder.

This issue only applies to UE 5.6 and 5.7. I have tried migrating from 5.5, but it has had no effect.

I have created a simple scene with 2 Quixel models in place and attached some screenshots of what I see in Nuke after importing the sequence with the render passes.

Do you have a repro scene you can share? I cannot reproduce this here locally.

I can create a scene in 5.5 and the same scene (or similar) in 5.6 and 5.7. That shouldn’t take me long. How can I share it with you?

You can throw it on GDrive or BOX or something.