Hi,
I came across something that looks like a bug in Unreal 5.8.
I have set up an MRQ asset pointing to a custom Movie Render Graph preset (called “MRG_LGT_Mattes”). When I load MRQ asset, the MRG stays assigned with all the overrides - as expected. However when I add it to my render queue by dragging onto the Movie Render Queue panel, the reference to MRG asset gets reset to the default one (“MRG_Anim” in our case). This loses effectively all the overrides stored on that MRQ asset.
Please find a video attached demonstrating the issue.
[Attachment Removed]