MovieRender: MRQ resets to default MRG when dragging in a different MRG

Hi,

I came across something that looks like a bug in Unreal 5.8.

I have set up an MRQ asset pointing to a custom Movie Render Graph preset (called “MRG_LGT_Mattes”). When I load MRQ asset, the MRG stays assigned with all the overrides - as expected. However when I add it to my render queue by dragging onto the Movie Render Queue panel, the reference to MRG asset gets reset to the default one (“MRG_Anim” in our case). This loses effectively all the overrides stored on that MRQ asset.

Please find a video attached demonstrating the issue.

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Steps to Reproduce
Please see attached video

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Yep, that’s a bug. I’ll get it JIRA’d. Thanks for flagging it!

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