Using UE4 4.26, I’m recording an animation of a car using the Take Recorder(car pawn spawns in). I then animate a camera in a fresh sequence and import the take recorder subscene into it. It works great scrubbing/playing in the sequencer. When I go to render the sequence in the Movie Render Queue, the subscene animation does not play at all. I can’t figure out what I am missing. Any ideas?
is it all spawning into a loaded level?
another issue is possibly the boundscale is too small on one of the dissapearing objects
Just figured it out. Turns out it was the vehicle BP that was causing the issue. Solution was to add a ‘simulate physics’ track to the vehicle, then key it off. Here is a link to a post with a more detailed description of the problem/solution…