Hi everyone,
I’m rendering multi-layer EXR files using the Movie Render Queue in UE5, and I’m running into a consistent issue: as soon as I increase the Spatial Sample Count above 1, my render passes break (offset).
A few details:
- Temporal Sample Count is set to 1 (no motion blur needed)
- The problem is exclusively tied to the Spatial Sample Count
- I need everything in a single EXR file, so splitting into multiple render jobs is not an option given the volume of shots I have
Here are screenshots from Nuke to illustrate the issue :
The beauty :
The depth pass (it happens with any other render passes) :
Has anyone found a way to increase spatial sampling quality without breaking render passes inside a single MRQ job? I am running out of ideas…
Any console variables or workarounds welcome. Thanks!

