Hello there, I’ve been running into an issue when rendering out a sequence in my project. It will repeatedly briefly compile every anti aliasing sample / frame, and is throwing up this error in the logs which I believe is the cause of it. I’m not getting this compile stutter on another project so maybe it’s something I’ve done? I recently made a quite heavy material, which from that point seems to have started it. Although even on new empty levels the compile error still persists.
Any help would be greatly appreciated!
Marcus
LogShaderCompilers: Warning: Failed to compile Material /Engine/Transient.Footage CaptureData Material for platform PCD3D_SM6, Default Material will be used in game.
/Engine/Private/SlateElementPixelShader.usf:178:21: error: too few elements in vector initialization (expected 4 elements, have 2)
OutColor = float4( 0.0f, Coverage);
^
D3DCompileToDxil failed. Error code: Unspecified err0r (0x80004005).