Hello everybody! I made a script where my phone’s camera is tracked and the coordinates are transmitted via SteamVR to bind to the camera actor in Unreal Engine. I recorded all the movements of the phone’s camera in advance through the Recorder in Sequencer. Everything works well, the preview shows everything. But, as soon as I run the render, I see in the preview render that the camera position is distorted and shows incorrectly. I will say in advance that I made the camera Spawnable, I found this solution on other topics. But it didn’t help what it might be related to