movie render queue one frame

iam using 360 camera v2 plugin to produce 360 stereoscopic image with path tracing so it need a lots of samples to get a clear image but when increase samples too much it render two frames aslo i adjusted it to render one frame iam using unreal engine 5.1.1
spatial sample 4
temporal sample 1000

iam also get this error :

Too many temporal samples for the given shutter angle/tick rate combination. Temporal Samples: 1000 Shutter Angle: 0.500000 TicksPerOutputFrame: Frame: 800 Subframe: 0.000000 TicksPerSample: Frame: 0 Subframe: 0.400000. Consider converting to Spatial Samples instead!



Hi,

Have you figured out how to solve it?

probably you´re using to many samples in temporal, remember that Spatial X Temporal, so you´re rendering with 4.000 samples in total, you can decrease that and increase Spatial, if you go S 64 T 64 you will get 4096 total samples

In my computer if I go higher than 1024 samples it crashes

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I fixed it by changing the ratio between them. I used 60 samples for each spatial and temporal sample, and it worked and gave the same quality result.

I just saw your reply, but that’s exactly what I have done. Thank you.

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