iam using 360 camera v2 plugin to produce 360 stereoscopic image with path tracing so it need a lots of samples to get a clear image but when increase samples too much it render two frames aslo i adjusted it to render one frame iam using unreal engine 5.1.1
spatial sample 4
temporal sample 1000
iam also get this error :
Too many temporal samples for the given shutter angle/tick rate combination. Temporal Samples: 1000 Shutter Angle: 0.500000 TicksPerOutputFrame: Frame: 800 Subframe: 0.000000 TicksPerSample: Frame: 0 Subframe: 0.400000. Consider converting to Spatial Samples instead!
probably you´re using to many samples in temporal, remember that Spatial X Temporal, so you´re rendering with 4.000 samples in total, you can decrease that and increase Spatial, if you go S 64 T 64 you will get 4096 total samples
In my computer if I go higher than 1024 samples it crashes