Movie Render Queue Lighting Errors

I am rendering out a simple turn table of a vehicle in Unreal Engine 4.25, the camera rotates around the vehicle, after setting up the movie render queue and starting the rendering, the lighting looks exactly the same as the viewport and then about after about 80 frames the lighting starts to change and becomes extremely over exposed. After the lighting changes it continues to change to different exposure intensities and reflection changes. I have not been able to recreate the effect I am seeing inside the viewport except when I was scrubbing through the sequencer timeline, when I hit pause it would for an extremely brief second the lighting error that I am seeing in the renders then quickly goes back to normal. I’m not sure what is causing this or how to address this.