Hi everyone,
I am currently playing around with the Movie Render Queue and have noticed an issue while rendering.
I have created a simple blank project (4.25, 4.26 preview and github 4.26 branch) with starter content. In there I have created a level sequence with a camera that stays in place, in order to render a screenshot with the MovieRenderQueue.
Level Sequence
Movie Render Queue settings:
While rendering the first frame, the camera renders some of its sub samples from the world origin till it switches to the actual camera position defined in the level sequence.
Frame 1
Frame 2
I have also tried the ArchViz project to follow the steps described in the UE documentation and haven’t experienced any issue there.
Does anybody having the same issues or can tell me what I am doing wrong during setup maybe?
Thanks,
Markus