Movie Render Queue Issue

Hi everyone,

I am currently playing around with the Movie Render Queue and have noticed an issue while rendering.

I have created a simple blank project (4.25, 4.26 preview and github 4.26 branch) with starter content. In there I have created a level sequence with a camera that stays in place, in order to render a screenshot with the MovieRenderQueue.

Level Sequence

Movie Render Queue settings:

321124-mrq-settings-1.png

While rendering the first frame, the camera renders some of its sub samples from the world origin till it switches to the actual camera position defined in the level sequence.

Frame 1

Frame 2

I have also tried the ArchViz project to follow the steps described in the UE documentation and haven’t experienced any issue there.

Does anybody having the same issues or can tell me what I am doing wrong during setup maybe?

Thanks,

Markus

Try extending the camera cut that starts at frame 0 to the left (so that it starts at -10 or something like that).

That’s anower problem, try to make two cameras and render by switching them in Camera Cuts track, the frame between both this cameras will have this issue as well.