Movie render Queue does not render Widgets by custom Deferred Rendering

Hello UDN,

When we render with the MRQ and some custom Deferred Rendering, the Widgets in the Viewport (UI) are ignored.

This problem occurs with the custom Deferred Rendering that we use in our project, but also with those provided by the engine such as (Unlit, Lighting Only…)

We use a custom Deferred Rendering to make a small 2D translation of the image (2D offset)

In the images below, you can see how only the normal Deferred Rendering adds the two UI Widgets in the final image.

[Image Removed]

This issue also occurs in UE5.6. Is this a known bug?

We only use the vanilla version of the engine, what can we do to solve our problem and have the UI Widgets back in our final image?

Regards

Steps to Reproduce
Perform a render with the MRQ and a custom Deferred Rendering, similar to the configuration shown in the image, where there is a UI in the Viewport.

[Image Removed]

Just a guess but does your custom pass have the pass name FinalImage?

if (RenderPassData.Key.Name == TEXT("FinalImage") || RenderPassData.Key.Name == TEXT("PathTracer"))

Great news. Best of luck!

Thanks Shaun,

that was the solution. we changed the PassIdentifier to a custom Name. Now is back “FinalImage”