Hey, was wondering if anyone else was experiencing this issue with the movie render queue. I’m trying to render out an image sequence via the queue, but every time I try it leads to the memory usage creeping up then crashing the engine. I’ve got no other programs open - Unreal just keeps taking up more memory before crashing.
This only happens when I’m trying to render an animation in a big landscape level, which is what I presume is the issue. The animation renders perfectly using the sequencer though, so I presume there’s some setting I’m overlooking in the render queue that leads to this crash?
Any help would be appreciated