movie render queue color matching

Hello,

So I do not use the Movie Render Queue, and as such, the little ins and outs of the application elude me.

That said, what I do know is that what you see in the VIEWPORT is NOT what may be represented IN-GAME and this almost certainly is the case for you.

You can try this out by opening a level with a few static meshes in it, add fog, sky light, sky atmosphere, post process and a directional light. If you lower the angle of the directional light to below the horizon to get a night time effect, what you’ll notice is that in the VIEWPORT, you’ll get some “extra” lighting, but the moment you hit play, everything will appear black.

So check this thread out, if you haven’t already:

Also, are you using Static Lighting or Lumen?

That matters as well, because if you want your lighting to be unchanged, it needs to be built, and if you’re using Lumen, you’re naturally going to get variation in detail. You may want to use Static Lighting if you want the same exact outcome every time (in which case you MUST disable Lumen.)